#include "GameState.h"

GameState::GameState(unsigned int numPlayers, unsigned int numHands, unsigned int handSize)
  : mWinner(-1),
    mHandSize(handSize),
    mNumHands(numHands),
    mHands(numPlayers, std::vector<CardList>(numHands))
{
}

unsigned int GameState::numPlayers() const
{
  return mHands.size();
}
